The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG

The gritty universe from Tom Clancy’s The Division will be translated into a tabletop role-playing experience. A collaboration was established to develop a tabletop RPG that explores the series' apocalyptic landscape. This initiative was revealed, with a funding drive planned to begin in April of 2026.

"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through deep narrative and mission-based gameplay," reads an official release.

Launch products will include a beginner's box, essential manuals, a GM screen, figurines, and various premium versions.

Exploring The Division's Dystopian World

In this universe, a deadly virus called Green Poison was released in New York City, plunging the United States into turmoil. As the crisis escalates, society crumbles and violent factions rise, transforming the city into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players come in.

Work on the game has been in progress for about three years, and it is confirmed to be finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to access a wider audience, specifically in the United States. Production is slated to begin immediately following the campaign, with shipping projected for later in 2026.

An Innovative Gameplay Mechanic: The GRIS System

An early look at the game's rules reveals it uses 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and tactical style. Agents use abilities to assemble a handful of dice, typically from one to five d10s.

  • Rather than adding results together, participants select a single “resolution die” from the pool.
  • This dice is then measured against a set challenge number.
  • Achieving a natural 10 triggers additional bonuses, such as extra damage or enhanced aid.

Combat Focus On Tactical Placement and Situational Insight

Battles prioritize positioning and environmental awareness, reflecting the video games. Factors like cover, elevation, or line of sight directly influence success chances. This system is designed to favor coordination and clever tactics instead of simple statistics.

A Thematic Health System

The way injuries is managed introduces a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.

  1. At zero health, an agent collapses, but they’re not unconscious.
  2. They can still crawl and perform restricted acts, simulating the "downed" state seen in many shooter games.
  3. Any player knocked down must consult a trauma table, potentially gaining persistent effects like trauma or mobility-impairing wounds.

An Introductory Adventure

A publicly available Quickstart Guide will be released in the near future. It contains a pre-made introductory scenario called Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and work to stop an assault by the violent Rikers faction, who have taken over that Manhattan district. More specifics and the complete product lineup will be detailed closer to the campaign launch.

Thomas Moran
Thomas Moran

A passionate gamer and tech writer with over a decade of experience in the gaming industry.